/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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** Alternatively, this file may be used under the terms of the GNU
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#include "qbackendscenepropertychange.h"
#include "qbackendscenepropertychange_p.h"
#include <Qt3DCore/qbackendnode.h>
#include <Qt3DCore/private/qbackendnode_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3D {

/*!
    \class Qt3D::QBackendScenePropertyChange
*/

/*!
    \class Qt3D::QBackendScenePropertyChangePrivate
    \internal
*/
QBackendScenePropertyChangePrivate::QBackendScenePropertyChangePrivate()
    : QScenePropertyChangePrivate()
{
}

QBackendScenePropertyChangePrivate::~QBackendScenePropertyChangePrivate()
{
}

QBackendScenePropertyChange::QBackendScenePropertyChange(ChangeFlag type, const QNodeId &subjectId, QSceneChange::Priority priority)
    : QScenePropertyChange(*new QBackendScenePropertyChangePrivate, type, Observable, subjectId, priority)
{
}

QBackendScenePropertyChange::~QBackendScenePropertyChange()
{
}

// TO DO get rid off setTargetNode, use the subject instead ??
void QBackendScenePropertyChange::setTargetNode(const QNodeId &id)
{
    Q_D(QBackendScenePropertyChange);
    d->m_targetUuid = id;
}

QNodeId QBackendScenePropertyChange::targetNode() const
{
    Q_D(const QBackendScenePropertyChange);
    return d->m_targetUuid;
}

/*! \internal */
QBackendScenePropertyChange::QBackendScenePropertyChange(QBackendScenePropertyChangePrivate &dd)
    : QScenePropertyChange(dd)
{
}

/*! \internal */
QBackendScenePropertyChange::QBackendScenePropertyChange(QBackendScenePropertyChangePrivate &dd, ChangeFlag type, const QNodeId &subjectId, QSceneChange::Priority priority)
    : QScenePropertyChange(dd, type, Observable, subjectId, priority)
{
}

} // Qt3D

QT_END_NAMESPACE
